Module Descriptors
NEGOTIATED PROGRAMME OF STUDY PART B
FVFX60181
Key Facts
Faculty of Arts and Creative Technologies
Level 6
30 credits
Contact
Leader: Jan Korenko
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 252
Total Learning Hours: 300
Assessment
  • PROJECT weighted at 100%
Module Details
Module Additional Assessment Details
A negotiated Project weighted 100%

100% Course work

1. Major Project worth 100% of module total - this project to be negotiated with staff PRIOR to Semester Six start and will occupy 12 weeks of time, requiring a minimum of 300 hours effort on student behalf. Assessment comprises:

- Interim Review / presentation A worth 10% of module total - to include clearly defined brief, initial design ideas, work logs plotting time usage,storyboards, design development work, test modelling, self appraisal of team / individual progress, revised work schedule. Review to take place in
week 3 (Staff and Peers present)

- Interim Review / presentation B worth 15% of module total - to include work logs plotting time usage, design development work, test modelling,storyboard amendments, self appraisal of team / individual progress, final work schedule. Review to take place in week 6 (Staff and Peers present)

- Final Review / presentation worth 75% of module total - Formal presentation to staff only at module end, with primary focus upon work undertaken after Interim Review B.

Students must attempt all elements to pass the module.
Module Indicative Content
This module is designed to enable you to attain professional levels of competence by analysing problems, researching information, developing strategies, generating ideas and developing tangible design specifications, all of which are intellectually challenging and demanding.

You will be expected to participate in the negotiation and execution of a major piece of design work, from design brief / initial specification, resource assessment (self and physical resources within AMD), through to project and asset management. This brief will be wholly negotiated with staff / peers, to consider personal and team skills (where appropriate) and opportunities offered via commercial or competition briefs.

You will negotiate a programme of study which demonstrates and exploits the knowledge and experience you have gained to date, being one which is approved following discussions between yourself, peers and your supervising tutors and / or external examiner.

You are expected to demonstrate high levels of project management and self-organisational skills, working harmoniously with internal staff teams, peers, team members and technical support staff where appropriate.

The programme will result in a substantial body of work representing a combined minimum of 300 hours of your input.
Module Texts
Alias Learning Tools Sybex, Discover the Game with Alias: An In-Depth Look at Game Art Creation in Maya and Alias MotionBuilder (Paperback), Pap/DVD edition (November 7, 2005)
Hart J. (2007): The Art of the Storyboard, Second Edition: A Filmmaker's Introduction (Paperback) Publisher: Focal Press, 2 edition
Omernick M (2004): Creating the Art of the Game. New Riders Games
Rickitt R.(2007): Special Effects: The History and Technique. Billboard Books
Vaz M. C.(1996): Industrial Light & Magic: Into the Digital Realm. Del Rey, 1st ed edition
Works Corporation (2004):Japanese Game Graphics: Behind the Scenes of Your Favorite Games .Collins Design

PERIODICALS
Imagine Magazine
EDGE magazine
3D World (http://www.3dworldmag.com/)
Module Resources
Specialist equipment., CAD Labs, Digital Media centre
Post production equipment
High Spec CW's
Games Engine and related software

Please note: The department cannot support software not licensed by the university.
The Blackboard virtual learning environment will be available (where relevant) to support this module. Details will be supplied in the module handbook.
Module Learning Strategies
Subject specific Studio[s] - Access to design studio and appropriate seminar areas.
Subject specific Workshop[s] - Access to 3D modelling facilities (CAD or physical)
Specialist computing facilities - Access to 3D modelling software (such as Autodesk's MAYA), Adobe Photoshop, Compositing resources (After Effects / NUKE), MS Office, Tutorial Room, Cry Engine, CINTIQ's, Render Farm and QUBE

Specific Skills Modulettes as appropriate. A comprehensive listing of the modulettes is available from the Faculty Office, together with the current operational parameters (i.e. group size, time allocation etc) for the modulettes. Some module descriptors will have will have more than one modulette assigned and this information will be held by the Faculty Office initially.

Non-specialist computing facilities for email, internet access, word processing, database, spreadsheet and basic presentations will be available through Information Services facilities on campus, not from within the Faculty itself - the exception being the Student Browsers based in studios/base rooms which will support mainly if not exclusively provide email and internet access.