Module Descriptors
VIDEO RECORDING AND PRODUCTION 2
FVFX60298
Key Facts
School of Digital, Technologies and Arts
Level 6
15 credits
Contact
Leader: Paul Ottey
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 126
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Indicative Content
International television broadcast standards, digital acquisition, digitisation and compression methods, non-linear editing and post production to include image manipulation, digital colour grading and colour correction. Location lighting will also be studied. Special attention will be paid to the juxtaposition of sound and image. Recording media will be investigated utilising tape formats, disc and solid state storage. Graduate skills will be introduced, developed or assessed as detailed in the appropriate awards skills map.
The underlying applied mathematical techniques will also be addressed.
Learning Strategies
2 hours per week Individual research, working as a member of a team and tutor lead debate.
(1:40)2
Texts
Digital Cinema, Thom Taylor, Focal Press, 2003
Single Camera Digital Video Production, Robert B Mushburger, Focal Press, 2002
Foundation Mathematics, D Booth, Addison Wesley, 1993
Today's Video, Peter Utz, McFarland & Company, 4th Edition, 2005
Digital Image Processing with Applications to Digital Cinema, K.S. Thyagarajan, Focal Press, 2006
Additional Assessment Details
A COURSEWORK weighted at 100%.

Coursework weighted at 100%
Log Book 20% - which will assess Learning Outcomes 1 and 4.
Practical 80%
Audio 20%, Video 60% which will assess Learning Outcomes 2 and 3.
Resources
Non-linear editing suite
Adobe Production Suite
Audition
Word Processing facilities
F5
LEARNING OUTCOMES
1. DEMONSTRATE KNOWLEDGE AND UNDERSTANDING OF HOW DIGITAL IMAGES ARE ACQUIRED, CREATED, STORED AND MANIPULATED WITHIN A DIGITAL ENVIRONMENT.
[Knowledge and Understanding]

2. ANALYSE THE EFFECTIVENESS OF EXISTING DIGITAL TECHNIQUES AND TECHNOLOGY IN TERMS OF DEVELOPMENT AND THE PREPRODUCTION NEEDED TO PRODUCE A DIGITAL PROGRAMME.
[Analysis]

3. SOLVE PROBLEMS WITHIN A DIGITAL VIDEO PRODUCTION ENVIRONMENT.
[Problem Solving]

4. DEVELOP AND PRODUCE A VIDEO PRODUCTION AS A MEMBER OF A TEAM, AND EXPRESS AND CRITIQUE THE PRODUCTION WITHIN THE CLASS AS A WHOLE.
[Communication]