ASSESSMENT DETAILS
Coursework weighted at 100% comprising of:-
Practical portfolio assessing learning outcomes 1, 2 and 4
Presentation assessing learning outcome 1,2 and 4
INDICATIVE CONTENT
Students will study a range of industry workflows to complete fast and effective concept designs
- Greyscale paint overs
- Using 3D render passes and finishing artworks
- 3D supported drawing
- Painting hair, fur and clothing
- How to use gathered reference
- Rendering/painting skin and interaction with appropriate clothes/costume/graphics
- Photobashing and manipulation techniques.
- Digital character design
LEARNING STRATEGIES
The module will be delivered using a combination of lectures, demonstrations and supervised tutorials in a 3-hour period per week. The majority of the work will be of a practical nature and students are expected to use their independent study time to consolidate this work.
1 x 3 Hour Workshop per week
RESOURCES
Maya
Adobe Photoshop,
World Machine
3D Coat
ZBrush,
3D max
Digital Academy Forum
TEXTS
3DTotal ed., 2011. Photoshop for 3D Artists: Volume 1, 3DTotal Publishing ISBN 0955153034.
Champion, P., 2008. Texture Painting: Weathered Surfaces [DVD] [Region 1] [US Import] [NTSC], Gnomon Workshop.
Hampton, M., 2010. Figure Drawing: Design and Invention, 2nd edition. ed. M. Hampton, United States?
Gnomon Workshop, 2008. Character Design Pipeline [DVD] [Region 1] [US Import] [NTSC], Gnomon Workshop.
Gnomon Workshop, 2004a. Concept Design 3 [DVD] [Region 1] [US Import] [NTSC], Gnomon Workshop.
Gnomon Workshop, 2004b. Concept Design 4 [DVD] [Region 1] [US Import] [NTSC], Gnomon Workshop.
JONES, T., 2007. GNOMON WORKSHOP ENVIRONMENT CREATION FOR PRODUCTION DVD,
Environment for Video Games - Blockmesh to Concept Sketch [WWW Document], n.d. . Gumroad. URL https://gumroad.com/l/GdHd (accessed 12.4.15).
Kuciara, M.,2015. Environment for Video Games - Blockmesh to Concept Sketch [WWW Document]. Gumroad. URL
https://gumroad.com/l/GdHd (accessed 12.4.15).
Kuciara, M., 2015. Character Illustration for Film 3 [WWW Document]. Gumroad. URL https://gumroad.com/l/KlrH (accessed
12.4.15).
Spencer, S., 2011. ZBrush Character Creation: Advanced Digital Sculpting 2nd ed., John Wiley & Sons. ISBN 0470572574
LEARNING OUTCOMES
1.DEMONSTRATE KNOWLEDGE AND UNDERSTANDING OF KEY ASPECTS OF GAME CONCEPT DESIGN THAT CONSIDERS THE FULL RAMIFICATIONS OF INNOVATIVE CONCEPT DESIGN ON THE ENTIRE GAME PRODUCTION PIPELINE THROUGH DESIGN OF 2D AND 3D CHARACTERS, VEHICLES, ENVIRONMENTS [Knowledge and Understanding]
2.SOLVE COMPLEX CONCEPT DESIGN RELATED PROBLEMS BY STUDYING EXISTING APPROACHES [Learning]
3.INVESTIGATE AND APPLY SUITABLY EFFICIENT AND ELEGANT PROCESSES TO DELIVERING A RANGE OF CONCEPT DESIGNS AROUND THE SAME THEME.
[Problem Solving]
4.EVALUATE THE DEVELOPMENT OF A CONCEPT DESIGN PORTFOLIO.
[Reflection]
Web Descriptor
Students will study a range of industry workflows to complete fast and effective concept designs such as greyscale paint overs, 3D supported drawing, painting hair, fur and clothing, and digital character design.