Module Descriptors
ADVANCED CONCEPT ART 2
FVFX60507
Key Facts
Digital, Technology, Innovation and Business
Level 6
15 credits
Contact
Leader: Andrew Martin
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • IN COURSE ASSESSMENT weighted at 100%
Module Details
ASSESSMENT DETAILS
Coursework weighted at 100% comprising of:-

Practical assessing learning outcomes 1 and 2
Written reflective logbook Assessing learning outcome 3
INDICATIVE CONTENT
Through research and development Students are required to develop a unique and innovative game concept design. The module aims to build upon the elements learnt in Advanced Concept Art 1and prepare students for industry through the study of, and realisation of;
- Presentation of work through a showreel.
Creating motion within concept art for presentation techniques
A strong composition of environments and characters
More open negotiated briefs targeted at companies and job application or competitions
- Digital compositing
- Matte painting
- Digital character designz
- Painting hair, fur and clothing
Rendering/painting skin and interaction with appropriate clothes/costume/graph
LEARNING STRATEGIES
The module will be delivered using a combination of lectures, demonstrations and supervised tutorials in a 3-hour period per week. The majority of the work will be of a practical nature and students are expected to use their independent study time to consolidate this work.

1 x 3 Hour Workshop per week
RESOURCES
Maya
Adobe Photoshop,
ZBrush,
Mudbox,
Digital Academy Forum
After FX
TEXTS
3DTotal ed., 2011. Photoshop for 3D Artists: Volume 1, 3DTotal Publishing ISBN 0955153034.
Champion, P., 2008. Texture Painting: Weathered Surfaces [DVD] [Region 1] [US Import] [NTSC], Gnomon Workshop.
Gnomon Workshop, 2008. Character Design Pipeline [DVD] [Region 1] [US Import] [NTSC], Gnomon Workshop.
Gnomon Workshop, 2004a. Concept Design 3 [DVD] [Region 1] [US Import] [NTSC], Gnomon Workshop.
Gnomon Workshop, 2004b. Concept Design 4 [DVD] [Region 1] [US Import] [NTSC], Gnomon Workshop.
JONES, T., 2007. GNOMON WORKSHOP ENVIRONMENT CREATION FOR PRODUCTION DVD,
Kermanikian, A., 2010. Introducing Mudbox Pap/Dvdr., John Wiley & Sons. ISBN: 0470537256
Spencer, S., 2011. ZBrush Character Creation: Advanced Digital Sculpting 2nd ed., John Wiley & Sons. ISBN 0470572574
LEARNING OUTCOMES
1. DEMONSTRATE KNOWLEDGE AND UNDERSTANDING OF KEY ASPECTS OF GAME CONCEPT DESIGN THAT CONSIDERS THE FULL RAMIFICATIONS OF INNOVATIVE CONCEPT DESIGN ON THE ENTIRE GAME PRODUCTION PIPELINE THROUGH DESIGN OF 2D AND 3D CHARACTERS, VEHICLES, ENVIRONMENTS. [Knowledge and Understanding]

2. SOLVE COMPLEX CONCEPT DESIGN RELATED PROBLEMS BY STUDYING EXISTING APPROACHES [Learning]

3.INVESTIGATE AND APPLY SUITABLY EFFICIENT AND ELEGANT PROCESSES TO DELIVERING A RANGE OF CONCEPT DESIGNS AROUND THE SAME THEME.
[Problem Solving]

4.EVALUATE THE DEVELOPMENT OF A CONCEPT DESIGN PORTFOLIO.
[Reflection]

Web Descriptor
Through research and development students are required to develop a unique and innovative game concept design. The module aims to build upon the elements learnt in Advanced Concept Art 1 and prepare students for industry through the study of, and realisation of; presentation of work through a showreel, creating motion within concept art for presentation techniques, strong composition of environments and characters, and creating more open negotiated briefs targeted at companies and job application or competitions.