Module Learning Outcomes
1) UNDERSTAND WORKFLOW INVLOVED AND PRODUCTION PROCESSES IN VR/AR PIPELINE.
Learning
2) THE ABILITY TO PRODUCE SOLUTIONS TO ANSWER A RANGE OF PROBLEMS AND TO DEPLOY APPROPRIATE CREATIVE PROCESSES TO SUCCESFULLY REALIZE GROUP BRIEF.
Application &
Problem Solving
3) THE ABILITY TO CRITICALLY EVALUATE AND COMMUNICATE PROGRESS IN A GROUP ENVIRONMENT WITH THE AIM OF INFORMING, IMPROVING AND DEVELOPING FINAL OUTCOME.
Reflection &
Communication
4) DEMONTRATE TEAM WORKING SKILLS AND INTERACTION WITH STAFF AND PEERS.
Working with Others
Module Additional Assessment Details
A PORTFOLIO weighted at 100% assessing all of the learning outcomes, consisting of:
• Successful completion of the milestones, deployment of creative/technical solutions and execution of the brief. (Learning Outcome 1 and 2)
• Thorough engagement and communication during and outside of scheduled classes with fellow students. (Learning Outcome 2, 3 and 4)
Module Indicative Content
Students will work in a group environment that mimic VR/AR development studio. Each student will assume a role in a team with different skills. Strong emphasis is put on student ability to work in a group environment and supporting class mates within the pipeline. The final output is expected to be a short VR/AR demo or research & development piece that allow students to bring different skills together.
Module Learning Strategies
The module will be delivered in a form of supervised group tutorials in a 3-hour period per week. Most of the work will be of a practical nature and students are expected to use their independent study time to consolidate this work.
Scheduled teaching is 3 hours per week over 24 weeks (72 hours per semester).
Self-managed time is 9.5 hours per week over 24 weeks (228 hours per semester).
Scheduled teaching is a designated period when student will meet with staff.
Self-managed time is an independent study period during which students are expected to carry out research, follow instructions and work on the tasks received during scheduled teaching. This is the period when majority of the work for the assignment is completed.
Tutor will work with students in group environment to define their workflow and provide help. This will enable student to keep the track of their progress, promote independent thought, ideas and ownership of workload.
Group critiques will be used throughout the module. This will provide students with verbal feedback and guidance in relation to each person’s progress. Students are expected to act upon feedback received from peers and staff team to ensure a smooth development of the project.
Module Texts
Individual to the specifics of the chosen research area depending on the type of the project.
Module Resources
¿ Autodesk Entertainment Creation Suite
¿ Adobe Creative Suite
¿ Allegorithmic Substance Painter
¿ Unreal Engine
¿ SolidAngle Arnold
¿ Microsoft Office
¿ Autodesk Remake Cloud / Reality Capture or Agisoft Photoscan
¿ Digital SLRs
¿ Nodal Photography Rigs
¿ 360° Photogrammetry stage
¿ Motion Capture Stage
¿ HTC Vive
¿ Digital Academy Forum
¿ Pluralsight
¿ Library
¿ Blackboard