Module Descriptors
GAMES THEORY AND BEHAVIOURAL ANALYSIS
FVFX70083
Key Facts
Faculty of Arts and Creative Technologies
Level 7
15 credits
Contact
Leader: Paul Lucking
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 102
Total Learning Hours: 150
Assessment
  • ASSIGNMENT weighted at 100%
Module Details
Module Additional Assessment Details
Coursework weighted at 100%

Written Assignment of 4,500 words (Learning outcomes 1,2 and 3)

Assessment is through a written report that will deconstruct and evaluate a series of games
based upon principles delivered throughout the module, with an emphasis on critical appraisal and analytical techniques. (4500 words)
Module Indicative Content
Investigating the field of games theory which is a distinct and interdisciplinary approach to the study of human behaviour. These areas include:-
- Mathematics
- Economics
- Social Science
- Behavioural Science

Which leads to the understanding of temptation and consequence of dilemmas in game play.

Module Learning Strategies
Classroom bases lectures and seminars (24 hours)
Laboratory based practical work (24 hours)
Directed reading, supervised learning (102 hours)
(1:n)2 (1:20)2
Module Texts
Research Papers on game theory

Carol Sansone & Judith M. Harackiewicz, Intrinsic and Extrinisic Motivation, Academic Press, (2000), ISBN 0127618910

H. Scott Bierman, Luis Fernandez , Game Theory with Economic Applications (2nd Edition), Addison Wesley (1997), ISBN: 0201847582

Thomas Schelling, The Strategy of Conflict, Harvard University Press (1980), ISBN 0674840313
Module Resources
Games Lab
Access to a games resource that should include the following types:
role playing games, strategy, simulation, adventure, management, puzzle, shoot-em-up
Module Special Admissions Requirements
None