Module Learning Strategies
Classroom based lectures and seminars (18 hours)
Laboratory based practical work. (18 hours)
Directed reading, information gathering, student supervised learning. (114 hours)
Pass Criteria
A clear attempt at all assessment components to a satisfactory level. The student should be able to demonstrate theories and concepts to a reasonable degree.
Distinction Criteria
A high level of knowledge will be shown in their work, incorporating sound ideas from the students own thinking and demonstrate a critical understanding of the material.
Module Additional Assessment Details
Written/Practical Assignment, 3000 words, 100% (Learning Outcomes 1 , 2, 3 and 4)
Module Resources
Usability Lab
E6
Module Special Admissions Requirements
None
Module Texts
Research papers and conference proceedings
Software Without Frontiers: A Multi-Platform, Multi-Cultural, Multi-National Approach (Wiley Series in Software Engineering Practice), P.A.V. Hall, R.Hudson (1997)
Publisher: John Wiley and Sons Ltd
ISBN: 0471969745
Module Indicative Content
This module will look at the cutting edge developments of the link between the Game Play and hardware interfacing. This will include
Platform Comparisons
Multiplatform Gaming
Player Profiling
Games Engines Research