Module Learning Strategies
Classroom based lectures and seminars (18 hours)
Laboratory based practical work. (18 hours)
Directed reading, information gathering, student supervised learning. (114hours)
Module Indicative Content
This module will look at the cutting edge developments of multimedia games. This will include
Multiplayer Gaming
Online Gaming
- Handicapping
- Communications
- Environments
- Gaming Communities
Serious Games
Games as Art
Semiotics
Module Additional Assessment Details
Written/Practical Assignment, 3000 words, 100% consisting of a research report on selected "Hot Topic" issues (Learning Outcomes:1, 2, 3 and 4)
Module Texts
Research papers and conference proceedings
Online Game Interactivity Theory, Markus Friedel, Charles River Media, ISBN: 1-58450-215-0, 2003
Patterns in Game Design, Staffan Bjork & Jussi Holopainen, Charles River Media, ISBN: 1-58450-354-8, 2005
Pause & Effect - The art of interactive narrative, Mark Stephen Meadows, New Riders, ISBN: 0-7357-1171-2, 2003
Module Special Admissions Requirements
Prior study of CE00274-7 Ludology or equivalent.
Module Resources
Usability Lab
Beacon Laboratories