Module Indicative Content
Creation of high quality 2dimensional games, use of Photoshop for games specific tasks. Integration of audio and animation into a 2dimensional game.
Game Pipelines and practise. Asset creation and implementation.
Module Additional Assessment Details
A PORTFOLIO weighted at 100%.
consisting of:
60% Practical
A practical piece of 2D Games design (Learning outcomes 3,4)
20% Presentation(Learning outcomes 2,4)
20% Written
Development Diary Documenting development of piece of Games design (Learning outcomes 1,2,3,4)
The Portfolio will cover 100% of the module's assessment and cover learning outcomes 1, 2, 3 and 4.
Module Learning Strategies
3 hours per week lectures / labs
(1:n) (1:20)2
1 hour lecture and a 2 hour lab per week
Module Resources
Game Maker 8.0, Adobe Photoshop, Google Sketchup, 3dsmax, UDK
The Project Handbook
The Library
IS and Faculty laboratories with Internet access, and Blackboard.
Module Texts
The Game Maker's Apprentice: Game Development for Beginners
Publisher: APRESS; Pap/Cdr edition (24 Jul 2006)
ISBN-10: 1590596153
Getting Started with Game Maker
Publisher: Course Technology PTR (19 Jul 2009)
ISBN-10: 1598638823
Basic Projects in Game Maker
Publisher: Payne-Gallway Publishers (9 Jan 2009)
ISBN-10: 1905292570
Advanced 2D Game Development
Publisher: Delmar; 1 edition (9 Jul 2008)
ISBN-10: 1598633422
2d Artwork and 3d Modelling for Game Artists
Publisher: Prima Tech; Pap/Cdr edition (23 Dec 2002)
ISBN-10: 1931841330
Tricks of the Windows Game Programming Gurus: Fundamentals of 2d and 3d Game Programming
Publisher: Sams; 2 edition (1 Jul 2002)
ISBN-10: 0672323699
Module Special Admissions Requirements
None