Module Additional Assessment Details
A PRACTICAL weighted at 100%.
100% coursework assessing Learning Outcomes 1, 2 & 3
This will incorporate written work and presentations throughout the module.
Individually students will create a practical prototype analogue game based on a set brief; they will look at play test strategies and the assessment will incorporate presentations and reflective work.
Module Indicative Content
This Module will include
¿ History & Taxonomy of Analogue Games
¿ Game Play design
¿ Applications of Probability
¿ Narrative in Analogue Games
¿ Play testing Strategies
¿ Designing Replayability
¿ The Gameplay experience
¿ Working to a client brief & Presenting Ideas
Module Learning Strategies
3 hours per week Interactive lecture.
(1:n)3
Module Resources
Desk Top Publishing and Office Products
Dice, timers, counters and other game creation items
Module Special Admissions Requirements
None
Module Texts
A theory of fun for game design.
by Koster, Raph
978-1932111972
Paperback - 1 Jan 2005
Challenges for Game Designers (Paperback)
by Brenda Brathwaite
978-1584505808
Paperback - 20 Sep 2008