Module Descriptors
GAME THEORY AND MECHANICS
GAME30186
Key Facts
Faculty of Arts and Creative Technologies
Level 3
15 credits
Contact
Leader: Nigel Butler
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Indicative Content
Analysis of existing game mechanics within a specific game genre.
Analysing how the attributes, controls and functionality define game mechanics.
Analysis of how game mechanics are modified when the platforms control system is changed.

Module Additional Assessment Details
A COURSEWORK weighted at 100%.
A 2000 word report analysing game mechanics & develop/modify a mechanic based on a series of set constraints. (LO 1,2,3,4)


Module Learning Strategies
3 hours per week lectures / labs
(1:n) (1:20)2
1 hour lecture and a 2 hour lab per week


Module Resources
MS Word, Excel
Internet
Projectors
Module Special Admissions Requirements
NONE
Module Texts
Computer Games Design: Theory and Practice, 2001, Richard Rouse III, ISBN 1556227353

Andrew Rollings and Ernest Adams on Game Design, 2009, Andrew Rollings & Ernest Adams, May 2003, ISBN 1592730019

The Art of Game Design: A book of lenses, 2008, Jesse Schell, , ISBN 9780123694966