Module Descriptors
GAMES ENVIRONMENT DESIGN
GAME30233
Key Facts
Faculty of Arts and Creative Technologies
Level 3
15 credits
Contact
Leader: Alexander Jackson
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • PORTFOLIO weighted at 100%
Module Details
Module Texts
The Art of Game Design: A book of lenses (Paperback), 2008, Jesse Schell (Author) ISBN-10: 048591488
Creating the Art of the Game (Paperback), Matthew Omernick (Author) ISBN-10: 1564911488
3D Game Environments: Create Professional 3D Game Worlds (Paperback), 2007, Luke Ahearn ISBN-10: 1547986452
Creating the Art of the Game: Highly visual Guide to the workflow and creative process of a game artist, 2008 Matthew Omernick ISBN-10: 6457892444
Bold Visions: A Digital Painting Bible: The Digital Painting Bible (Paperback), 2009, Gary Tonge ISBN-10: 0125485768
Module Special Admissions Requirements
NONE
Module Resources
Adobe Photoshop, Google Sketchup, 3dsmax, Maya
The Project Handbook
The Library
IS and Faculty laboratories with Internet access, and Blackboard
Module Additional Assessment Details
A PORTFOLIO weighted at 100%.
consisting of:

Practical; A practical piece of environment design LO 1,2,3
Presentation; Documenting development of environment design LO 3, 4
The Portfolio will cover 100% of the module's assessment and cover learning outcomes 1, 2 and 4.
Module Indicative Content
This module is all about the design of Computer Game Environments. Students will learn about the production of game environments and the role of designers in the Computer Games Industry.
Module Learning Strategies
3 hours per week lectures / labs
(1:n) (1:20)2
1 hour lecture and a 2 hour lab per week