Module Descriptors
ANALOGUE GAMES
GAME30292
Key Facts
Faculty of Arts and Creative Technologies
Level 3
15 credits
Contact
Leader: Stephen Webley
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Texts
A theory of fun for game design.
by Koster, Raph
978-1932111972
Paperback - 1 Jan 2005

Challenges for Game Designers (Paperback)
by Brenda Brathwaite
978-1584505808
Paperback - 20 Sep 2008
Module Additional Assessment Details
A PRACTICAL weighted at 100%.

100% coursework assessing Learning Outcomes 1, 2 & 3

This will incorporate written work and presentations throughout the module.

Individually students will create a practical prototype analogue game based on a set brief; they will look at play test strategies and the assessment will incorporate presentations and reflective work.

Module Special Admissions Requirements
None
Module Resources
Desk Top Publishing and Office Products
Dice, timers, counters and other game creation items

Module Learning Strategies
3 hours per week Interactive lecture.
(1:n)3
Module Indicative Content
This Module will include
¿ History & Taxonomy of Analogue Games
¿ Game Play design
¿ Applications of Probability
¿ Narrative in Analogue Games
¿ Play testing Strategies
¿ Designing Replayability
¿ The Gameplay experience
¿ Working to a client brief & Presenting Ideas