Module Descriptors
3D GAME ASSET FOUNDATIONS
GAME30505
Key Facts
Digital, Technology, Innovation and Business
Level 3
20 credits
Contact
Leader: Cameron Swain-Laing
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 152
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1 to UG Semester 2
  • Occurrence B, Digital Institute London, UG Semester 1 to UG Semester 2
Sites
  • Digital Institute London
  • Stoke Campus
Assessment
  • 3D PORTFOLIO weighted at 80%
  • PRESENTATION weighted at 20%
Module Details
INDICATIVE CONTENT
Students will continue their learning of the 3D games asset production pipeline. they will continue to develop their understanding of:

Low poly Modelling
Effective topology
Game optimization
UVW Unwrapping
Substance Materials
Game Engine setup
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1
3D Portfolio weighted at 80% consisting of:

A portfolio of 3D game assets, presented in a games engine, demonstrating relevant 3D modelling techniques to meet a given brief. (Learning outcomes 1, 2,3)

Assessment Component 2
Presentation weighted at 20% consisting of:

A presentation communicating the creative processes used through the project and commenting upon the final artefact quality with comparisons to game assets. (Learning outcomes 4)
LEARNING STRATEGIES
1 x 1hr Lecture/Demo

1 x 2hr Tutorial

1 x 3hr Workshop
LEARNING OUTCOMES
1. Create and modify 3D models by learning, evaluating and applying a variety of Industry techniques. Learning, Application.

2. Demonstrate an understanding of game pipeline 3D modelling techniques, texturing baking, and material production.
Application.

3. Demonstrate the use of appropriate 3D game asset production pipelines to model and texture game-ready assets to meet a given brief. Present final models in a scene.
Problem solving, knowledge and Understanding.

4. Effectively communicate the production process and outcomes in a presentation format.
Communication.
RESOURCES
3D DCC tools (Autodesk Creative Suite or similar)
Image Editing Software (Adobe Creative Cloud or similar)
Realtime Game Engine Software (Unreal Engine or similar)
Wacom Tablets
Microsoft Office Suite
Digital Academy Forum
Data Projection Resource
REFERENCE TEXTS
Autodesk 3ds Max 2022 for Beginners: A Tutorial Approach, 2022, Prof. Sham Tickoo, ISBN-13 ¿ : ¿ 978-1640571341

Autodesk 3ds Max 2022: Fundamentals, 2021, ASCENT Center for Technical Knowledge ISBN-13 ¿ : ¿ 978-1956032024

Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide, 2020, Kelly L. Murdock, ISBN-13 ¿: ¿ 978-1630573348

Introduction to UV Mapping - Learn the Complete Basics, FlippedNormals, 2018, Accessed on YouTube [16.05.22] https://www.youtube.com/watch?v=dj0uXid9oGo&list=PLBX-X8mPyxIqdD00QnDXRDzENfS0_l1vW
WEB DESCRIPTOR
This Module builds upon knowledge from the first term, introducing more game-ready modelling techniques. You will continue to learn how to model and texture assets using the latest industry techniques and software that become progressively more advanced.