INDICATIVE CONTENT
Primitives and Parametric Modifiers
Compound objects
Poly modelling
Materials
Coordinate systems
UVW Unwrap
Production of Presentation Sheets
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1
Continual Assessment weighted at 80% consisting of:
A series of 3D assets produced as part of in class activities with accompanying forum posts (Learning outcomes 1, 2 and 3).
Assessment Component 2
Reflective Analysis weighted at 20% consisting of:
A comparison driven critical reflective analysis of produced 3D models based on reference. (Learning outcomes 4).
LEARNING STRATEGIES
2 x 3 hour lecture tutorial per week.
LEARNING OUTCOMES
1. Create and modify 3D models by following supported learning materials related to 3D production techniques.
Learning.
2. Demonstrate knowledge and understanding of textures, materials, and asset presentation.
Knowledge & Understanding.
3. Develop game-ready assets by demonstrating an understanding of game asset creation pipelines. Application.
4. Reflect upon final game-ready assets comparing to reference imagery.
Reflection.
RESOURCES
3D tools (Autodesk Creative Suite or similar)
Image Editing Software (Adobe Creative Cloud or similar)
Microsoft Office Suite
Digital Academy Forum
Data Projection Resource
REFERENCE TEXTS
Autodesk 3ds Max 2022 for Beginners: A Tutorial Approach, Prof. Sham Tickoo,
Autodesk 3ds Max 2022: Fundamentals, 2021, ASCENT Center for Technical Knowledge ISBN-13 ¿ : ¿ 978-1956032024
Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide, 2020, Kelly L. Murdock, ISBN-13 ¿: ¿ 978-1630573348
Introduction to UV Mapping - Learn the Complete Basics, FlippedNormals, 2018, Accessed on YouTube [16.05.22] https://www.youtube.com/watch?v=dj0uXid9oGo&list=PLBX-X8mPyxIqdD00QnDXRDzENfS0_l1vW
WEB DESCRIPTOR
This module introduces students to 3D modelling for games. Using industry-standard 3D modelling software, students will learn the foundational approaches and techniques required to create game-ready 3D assets.