Module Descriptors
DIGITAL PAINTING FOUNDATIONS
GAME30508
Key Facts
Digital, Technology, Innovation and Business
Level 3
20 credits
Contact
Leader: Molly Swift
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 152
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1 to UG Semester 2
  • Occurrence A, Stoke Campus, UG Semester 1
  • Occurrence B, Stoke Campus, UG Semester 2
Sites
  • Stoke Campus
Assessment
  • DIGITAL ART PORTFOLIO weighted at 80%
  • REFLECTIVE REPORT - 1200 WORDS weighted at 20%
Module Details
INDICATIVE CONTENT
In this module, students will be introduced to the practices of creating artwork through progressive study using digital painting software, as well as learning how to critically evaluate their work.

Topics covered are:
Art and design terminology
Fundamental painting theory
Painting digitally from observation
Line work, form, and value
Capturing colour and light
Digital painting tool techniques
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1: Digital Art Portfolio
This consists of:

A series of completed observational drawings and painterly studies completed in digital media
A clear use of construction methods applied throughout the portfolio tasks
Evidence of supporting study tasks completed outside of class

Assessing Learning Outcome(s) 1 and 2

Assessment Component 2: Reflective Report
This consists of:

A critical analysis and reflective report covering creative processes used throughout the portfolio
Discussion of the student journey and personal progression in skill development
A professional formatting to produce a clear and concise report

Assessing Learning Outcome(s) 3 and 4
LEARNING STRATEGIES
20-credit module
6 hours per week

1.5 hours
Lecture/Media Session Seminar

3 hours
Demo/Task

1.5 hours
Critique/Q&A/Feedback
LEAERNING OUTCOMES
1. Create a practical portfolio of digital art via observation and digital painting study.
Learning, Knowledge & Understanding.

2. Apply an understanding of basic art and design principles to practical digital artwork.
Enquiry, Problem Solving.

3. Demonstrate fundamental painting theory, research, and critical thinking skills throughout portfolio. Analysis, Application.

4. Evaluate personal artwork in terms of visual structure, the principles of art, and audience interpretation. Reflection, Communication.
RESOURCES
PC
Digital painting software
Graphics tablet
AV
REFERENCE TEXTS
Capon, R. (2010), Painting with Impact, Batsford Ltd

Gurney, J. (2010), Colour and Light: A Guide for the Realist Painter (Vol 2), Andrews McMeel Publishing

Schmid, R. (1998), Alla Prima: Everything I Know about Painting, Stove Prairie PR
WED DESCRIPTOR
Students will learn how to look and observe with artistic intent to reproduce using digital painting techniques. They will learn to assess light and shadow, capturing shape and form through observational study, whilst also learning how to self-critique and evaluate their progress.