Module Descriptors
FIGURE DRAWING DEVELOPMENT
GAME30509
Key Facts
Digital, Technology, Innovation and Business
Level 3
20 credits
Contact
Leader: Joseph Gronow
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 152
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1 to UG Semester 2
  • Occurrence B, Stoke Campus, UG Semester 2
Sites
  • Stoke Campus
Assessment
  • ART PORTFOLIO weighted at 80%
  • REFLECTIVE PRESENTATION - 1200 WORDS weighted at 20%
Module Details
INDICATIVE CONTENT
In this module, students will create an art portfolio demonstrating progression in artistic development and application of traditional art techniques, as well as an understanding and application of concept art workflows. This module is a continuation of their 2D art development with the inclusion of figure drawing from life.

Topics covered are:
Value, tone, and texture.
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1: Art Portfolio
This consists of:

A series of completed observational drawings in traditional medias
A demonstrations of concept art workflows applied to a range of character/prop designs
A clear use of construction methods applied throughout the portfolio tasks
Evidence of supporting study tasks completed outside of class

Assessing Learning Outcome(s) 1 and 2

Assessment Component 2: Reflective Presentation
This consists of:

A critical analysis and reflective presentation covering creative processes used throughout the portfolio
Discussion of the student journey and personal progression in skill development
A professional formatting using industry-standard software to produce a clear and concise visual presentation, presented by the student

Assessing Learning Outcome(s) 3
LEARNING STRATEGIES
20 Credit module
6 hours per week

1.5 hours
Lecture/Demo

3 hours
Life drawing

1.5 hours
Critique/Q&A/Feedback
LEARNING OUTCOMES
1. Demonstrate progressive development in the following areas: perspective, anatomy, proportion, construction techniques, concepting from primary reference material, and visual research methods.
Learning, Enquiry, Problem Solving.

2. Demonstrate a range of practical techniques and concept workflows within a portfolio of traditional art.
Knowledge & Understanding, Application.

3. Provide a reflective and critical analysis of a practical art portfolio via presentation.
Analysis, Reflection, Communication.
RESOURCES
Traditional art materials
Life models
Life drawing subjects
Easels
AV
REFERENCE TEXTS
Bridgman, George Brant, (1973) Constructive anatomy, Dover Publications

Dunn, Alphonso (2015), Pen & Ink Drawing, Three Minds Press

Edwards, Betty (2013), Drawing on the Right Side of the Brain, Souvenir Press Ltd

Goldfinger, Eliot (2004), Animal Anatomy for Artists: The Elements of Form, Oxford University Press

Gurney, James (2010), Color and Light: A Guide for the Realist Painter, Andrews McMeel Publishing

Mateu-Mestre, Marcos (2016), Framed Perspective Vol. 1, Design Studio Press

Mattesi, M (2008) Force: character design from life drawing. Focal Press

Peck, Stephen Rogers (1982), Atlas of human anatomy for the artist, Oxford University Press

Norling, Ernest R. (1999) Perspective Made Easy, Mineola, New York, Dover Publications

Robertson, Scott (2012) How to draw: Drawing and Sketching Objects and Environments from Your Imagination, Design Studio Press
WEB DESCRIPTOR
Students will learn how to look and observe with artistic intent to reproduce using traditional methods. They will learn to assess light and shadow, capturing shape and form through observation, and creating interesting concepts based on their observations. They will also learn how to self-critique and evaluate their progress.