INDICATIVE CONTENT
Students will study:
Analysis of game mechanics
Analysis of controls and functionality
Analysis of platform specific mechanics
Game play design
Play testing strategies
The gameplay experiences
Working within set mechanics limitations
Level prototyping outside of a Games Engine
Proposed modification of an existing framework to create new levels and mechanics.
ADDITIONAL ASSESSMENT DETAILS
Continual assessment weighted at 40% consisting of a series of forum posts evidencing the completion of a set of challenges from tutorial sessions (learning outcomes 1, 2)
A portfolio of work weighted at 60% consisting of design documentation including map designs, research, mechanic diagrams, mood boards, testing and reflection (learning outcomes 3, 4).
LEARNING STRATEGIES
2 x 3 hour tutorials per week.
LEARNING OUTCOMES
1. Demonstrate an understanding about how games design theory is applied to the development of game mechanics.
Knowledge & Understanding
2. Develop and document designs focused on mechanics for games, reflecting upon their effectiveness. Analysis, Problem Solving.
3. Evaluate the principles of digital games development when applied to a set of existing mechanics. Enquiry.
4. Plan levels and mechanics using 2D designs and apply analytical skills to discuss design and balance.
Application, Communication.
RESOURCES
Digital Academy, Unreal Engine 4/5
Microsoft Office for documentation
IS and Faculty laboratories with Internet access, and Blackboard.
REFERENCE TEXTS
Computer Games Design: Theory and Practice, 2001, Richard Rouse III, Jones & Barlett Learning, ISBN 1556227353
Andrew Rollings and Ernest Adams on Game Design, 2009, Andrew Rollings & Ernest Adams, New Riders, ISBN 1592730019
The Art of Game Design: A book of lenses, 2008, Jesse Schell, Morgan Kaufmann, ISBN 9780123694966
A Theory of Fun for Games Design, 2005, Ralph Koster, Paraglyph Press, ISBN 9781932111972
Challenges for Game Designers, 2008, Brenda Braithwaite, Delmar Publishing, ISBN 9781584505808
WEB DESCRIPTOR
This module introduces students to the process of game design and creation. Students will learn how to design great gameplay experiences in the form of levels and game mechanics. This is achieved by exploring existing game design theory, deconstructing existing games, and producing clear, professional game design documentation.