INDICATIVE CONTENT
Introduction to Games Engines and their application within the games development process.
Introduction to game creation using Unreal Engine
Modification of an existing games framework.
Level creation
Decoration and lighting
Scripting using Blueprint
ADDITIONAL ASSESSMENT DETAILS
Continual assessment weighted at 40% consisting of a series of forum posts evidencing the completion of a set of challenges from tutorial sessions (learning outcomes 1, 2)
A portfolio weighted at 60% consisting of games engine files, video playthrough and critical reflection of the project. (learning outcomes 3, 4).
LEARNING STRATEGIES
2 x 3 hour tutorials per week.
LEARNING OUTCOMES
1. Develop an understanding of game engines and their application in the game development process. Knowledge & understanding, learning, enquiry.
2. Research game elements to effectively break them down and implement them into a games engine.
Enquiry.
3. Analyse, interpret and apply patterns in games design to develop games design solutions.
Analysis.
4. Develop problem solving techniques within the games design discipline in order to create and modify games.
Problem Solving, Application.
RESOURCES
Digital Academy, Unreal Engine 4/5
Microsoft Office for documentation
IS and Faculty laboratories with Internet access, and Blackboard.
REFERENCE TEXTS
Blueprints Visual Scripting for Unreal Engine 5, 2022, Marcus Romero and Brenden Sewell, Packt Publishing, ISBN 180181158X
The Art of Game Design: A book of lenses, 2008, Jesse Schell, Morgan Kaufmann, ISBN 9780123694966
3D Game Design with Unreal Engine 4 and Blender, 2016, Justin Plowman, Packet Publishing, 1785881469
WEB DESCRIPTOR
This module introduces students to games development using games engines. By utilising existing game frameworks, students will learn the foundations of level creation and scripting in Unreal Engine.