Module Descriptors
MOTION CAPTURE
GAME40061
Key Facts
Faculty of Arts and Creative Technologies
Level 4
15 credits
Contact
Leader: David Edwards
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • PRACTICAL NOT IN EXAMINATION CONDITIONS weighted at 100%
Module Details
Module Additional Assessment Details
100% coursework assessing Learning Outcomes 1, 2, 3 and 4.

A practical group based project weighted at 100%. With a Peer Marking element to give individual grades.
Group report and group motion data practical piece of work. The individual element is made up of motion sequences peer assessed by other group members.
Module Texts
Matt Liverman 2004, The Animator's Motion Capture Guide: Organizing, Managing, and Editing, Charles River Media, ISBN: 1584502916


Tony White 1988, The Animator's Workbook, White Watson-Guptill, ISBN: 0823002292

Richard Williams 2002, The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators , Faber & Faber, ISBN: 0571202284
Module Special Admissions Requirements
None
Module Resources
3dsmax
Motion Lab
Motion capture device
Adobe Premiere
Module Learning Strategies
3 hours per week lectures / labs
(1:n) (1:20)2
Each week an introductory talk of 30 mins followed by group discussions and group tasks.
Module Indicative Content
This module covers all the process required to design and execute a motion capture project. Starting with the basics software and hardware functionality, project planning, job allocation, time management through to budgetary constraints. Key principals of animation along with motion editing software will also be covered as will problem solving skills relating to linear and non-linear animations.