Module Descriptors
GEOMETRY AND DYNAMIC CHARACTER DESIGN
GAME40069
Key Facts
Faculty of Arts and Creative Technologies
Level 4
15 credits
Contact
Leader: Michael Woods
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • PRACTICAL NOT IN EXAMINATION CONDITIONS weighted at 100%
Module Details
Module Learning Strategies
3 Hours Lecture/Lab
The lecture / lab will consist of 10 to 15 minutes of teaching and demonstration by the lecturer followed by 10-15 minutes of reflective work by students and this is repeated over the 3hour slot.
Module Indicative Content
Students will learn the fundamentals of geometry and dynamic character design which includes

1. Bipedal kinetic interpretation
2. Proportionality
3. Parametric functionality in form
4. Find contrast alignment within form and surface.
5. Development of tiered shell structures
6. Meaningful character ID
Module Additional Assessment Details
100% practical assignment with a portfolio submission to cover learning outcomes 1,2,3 and 4
Module Resources
Drawing, colouring and sketching equipment (outlined in the first lesson)
Module Special Admissions Requirements
None
Module Texts
Manga Madness, David Okum, published by Impact (2004) ISBN: 1-58180-534-9