Module Descriptors
INTRODUCTION TO AUDIO ENGINE DESIGN
GAME40076
Key Facts
Faculty of Arts and Creative Technologies
Level 4
15 credits
Contact
Leader: Barbara Fletcher
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 126
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Learning Strategies
2 hours per week Interactive lecture.
(1:20)2
Module Additional Assessment Details
100% Coursework to assess Learning outcomes 1, 2 and 3.
Students will be introduced to audio engine design, creating and collecting sound files and producing databases of audio files for use with game engines. The work will be practical and the wavebanks demonstrated as part of the assessment.
Module Indicative Content
Introduction to Audio Engines such as FMOD and Wwise, exploring the functionality of editing audio for games and creating audio wavebanks.

Topics will include
- Introduction to Audio Engines
- Appropriate sounds and music for game genres
- Producing and collating audio wavebanks
- The Role of an Audio Designer and Programmer in the Games Industry
Module Special Admissions Requirements
None.
Module Resources
FMOD /WWise
Microsoft Word / Powerpoint
Module Texts
Aaron Marks (2008). The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, Game Developers. St. Louis, USA: Focal Press. ISBN-13: 978-0240810744

Karen Collins (2008). Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT: The MIT Press. ISBN-13: 978-0262033787