Module Indicative Content
- The Game Development Cycle
- Milestones
- Production Tools
- Microsoft Excel, Project & Visio
- Game Production Documentation
- Asset Management
- Team Management
- Budget Management
Module Additional Assessment Details
Coursework weighted at 100%.
Practical coursework pieces including reports on the production practices of games studios and creating a production strategy for a real word game development situation
Module Learning Strategies
3 hours per week Interactive lecture.
(1:n)3
Module Resources
MS Visio / MS Project and other planning tools
Module Texts
Flow: The Psychology of Optimal Experience (Paperback)
by Mihaly Csikszentmihalyi
978-0061339202
Paperback - July 2008
Producing games : from business and budgets to creativity and design
Cohen, D. S., Bustamante
978-0240810706
Paperback - 21 Oct 2009
Game project management
by John Hight and Jeannie Novak.
978-1418015411
Paperback - 1 May 2006
Module Special Admissions Requirements
None