Module Texts
Mastering Unreal Technology - Volume I: Introduction to Level Design with Unreal Engine 3 (Sams) 2009, Jason Busby, Zak Parrish & Jeff Wilson, ISBN 978-0672329913.
Mastering Unreal Technology - Volume II: Advanced Level Design Concepts Using Unreal Engine 3 (Sams) 2009, Jason Busby, Zak Parrish & Jeff Wilson, ISBN 978-0672329920.
Game Level Design (Charles River Media Game Development) 2005, Ed Byrne, ISBN 978-1584503699.
Module Learning Strategies
3 hours per week lectures/laboratories
(1:20)3
Module Additional Assessment Details
As assignment weighted at 100%.
- A Game Map demonstrating Learning Outcomes 1 and 3.
- A Developers Diary demonstrating Learning Outcome 2.
- A Commentated gameplay video of the map demonstrating Learning Outcome 4.
Module Indicative Content
Students will continue to expand their knowledge of a games engine, using its advanced features to enhance the gaming experience. This involves learning more in-depth aspects of the games engine's SDK tools that will cover the following elements.
1. Artificial intelligence
2. Scripting
3. Materials and shaders
4. Particle systems
5. Map flow
6. Single player map elements
Module Resources
Unreal Tournament 3
3DS Max
Module Special Admissions Requirements
Prior study of CE01031-1 Games Engines and Physics 1A or equivalent.