Module Descriptors
COMPUTER GAMES DESIGN 1B : LEVEL DESIGN
GAME40105
Key Facts
Faculty of Arts and Creative Technologies
Level 4
15 credits
Contact
Leader: Nia Wearn
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • ASSIGNMENT weighted at 80%
  • CLASS-TEST weighted at 20%
Module Details
Module Indicative Content
Students will learn;
1. Genera and Competitive Analysis: Compare and contrast existing Level Designs
2. Level Design
- Levels Documentation
- Principles of Level Design
- Gameplay and Level Design
- Genera and Level Design
3. Work flow and allocations in games design
4. Character design and style documentation
5. Reengineering of a current game with respect to level design
Module Learning Strategies
3 hours per week Interactive lecture sessions.
(1:n)3
Module Additional Assessment Details
1 Assignment length 3000 WORDS weighted at 80%, 1 Learning outcomes 1,2,3,4.
CLASS TEST 1 hour weighted 20% Learning Outcomes 1 and 4.
Module Resources
Word Processing facilities
Access to a Play Station 2
Module Special Admissions Requirements
None
Module Texts
Games Design: Secrets of the Sages 2nd Edition, Brady, June 2000, ISBN 1566869870

Computer Games Design: Theory and Practice, Richard Rouse III, February 2001, ISBN 1556227353