Module Indicative Content
Students will learn;
1. Genera and Competitive Analysis: Compare and contrast existing Level Designs
2. Level Design
- Levels Documentation
- Principles of Level Design
- Gameplay and Level Design
- Genera and Level Design
3. Work flow and allocations in games design
4. Character design and style documentation
5. Reengineering of a current game with respect to level design
Module Learning Strategies
3 hours per week Interactive lecture sessions.
(1:n)3
Module Additional Assessment Details
1 Assignment length 3000 WORDS weighted at 80%, 1 Learning outcomes 1,2,3,4.
CLASS TEST 1 hour weighted 20% Learning Outcomes 1 and 4.
Module Resources
Word Processing facilities
Access to a Play Station 2
Module Special Admissions Requirements
None
Module Texts
Games Design: Secrets of the Sages 2nd Edition, Brady, June 2000, ISBN 1566869870
Computer Games Design: Theory and Practice, Richard Rouse III, February 2001, ISBN 1556227353