Module Descriptors
PRODUCTION SKILLS FOR GAMES DESIGN
GAME40136
Key Facts
Faculty of Arts and Creative Technologies
Level 4
15 credits
Contact
Leader: Nia Wearn
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 126
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Indicative Content
- The Game Development Cycle
- Milestones
- Production Tools
- Microsoft Excel, Project & Visio
- Game Production Documentation
- Asset Management
- Team Management
- Budget Management
Module Additional Assessment Details
Coursework weighted at 100% assessing all learning outcomes.
Practical coursework pieces including reports on the production practices of games studios and creating a production strategy for a real word game development situation.
Module Learning Strategies
1 x 2 hour interactive lecture a week
Module Resources
MS Visio / MS Project and other planning tools



Module Texts
Flow: The Psychology of Optimal Experience (Paperback), by Mihaly Csikszentmihalyi, ISBN: 978-0061339202
Paperback - July 2008

Producing games : from business and budgets to creativity and design, Cohen, D. S., Bustamante, ISBN: 978-0240810706
Paperback - 21 Oct 2009

Game project management, by John Hight and Jeannie Novak, ISBN: 978-1418015411
Paperback - 1 May 2006
Module Special Admissions Requirements
None