Module Descriptors
ANALOGUE GAMEPLAY DESIGN
GAME40145
Key Facts
Faculty of Arts and Creative Technologies
Level 4
15 credits
Contact
Leader: Stephen Webley
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Learning Strategies
3 hours per week lectures / labs
(1:n) (1:20)2

This module will also have elements of group work.
Module Indicative Content
This Module will include
¿ History & Taxonomy of Analogue Games
¿ Game Play design
¿ Applications of Probability
¿ Narrative in Analogue Games
¿ Play testing Strategies
¿ Designing Replayability
¿ The Gameplay experience
¿ Working to a client brief & Presenting Ideas

Module Additional Assessment Details
A PRACTICAL weighted at 100%.

100% coursework assessing Learning Outcomes 1, 2 & 3

In groups student will create a prototype game based on a brief; they will implement play test strategies, create an personal reflective online development diary and Conduct a group presentation of the project at the end
Module Resources
Desk Top Publishing and Office Products
Dice, timers, counters and other game creation items
Module Texts
A theory of fun for game design.
by Koster, Raph
978-1932111972
Paperback - 1 Jan 2005

Challenges for Game Designers (Paperback)
by Brenda Brathwaite
978-1584505808
Paperback - 20 Sep 2008
Module Special Admissions Requirements
Analogue Games at Level 0 is a disqualifying combination