Module Learning Strategies
3 hours per week lectures / labs
(1:n) (1:20)2
This module will also have elements of group work.
Module Indicative Content
This Module will include
¿ History & Taxonomy of Analogue Games
¿ Game Play design
¿ Applications of Probability
¿ Narrative in Analogue Games
¿ Play testing Strategies
¿ Designing Replayability
¿ The Gameplay experience
¿ Working to a client brief & Presenting Ideas
Module Additional Assessment Details
A PRACTICAL weighted at 100%.
100% coursework assessing Learning Outcomes 1, 2 & 3
In groups student will create a prototype game based on a brief; they will implement play test strategies, create an personal reflective online development diary and Conduct a group presentation of the project at the end
Module Resources
Desk Top Publishing and Office Products
Dice, timers, counters and other game creation items
Module Texts
A theory of fun for game design.
by Koster, Raph
978-1932111972
Paperback - 1 Jan 2005
Challenges for Game Designers (Paperback)
by Brenda Brathwaite
978-1584505808
Paperback - 20 Sep 2008
Module Special Admissions Requirements
Analogue Games at Level 0 is a disqualifying combination