Module Descriptors
INTRODUCTION TO 3D GAMES ENGINES
GAME40163
Key Facts
Faculty of Arts and Creative Technologies
Level 4
30 credits
Contact
Leader: Adrian Gurney
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 228
Total Learning Hours: 300
Assessment
  • COURSEWORK weighted at 50%
  • COURSEWORK weighted at 50%
Module Details
Module Learning Strategies
3 hour lecture/tutorial per week delivered as 8 weeks intensive Lecture/Tutorial followed 4 weeks of surgery sessions each semester.
Module Texts
Mastering Unreal Technology: v. 1: Introduction to Level Design with Unreal Engine 3: A Beginner's Guide to Level Design in Unreal Engine 3 (2009) by Jason Busby, Zak Parrish and Jeff Wilson # ISBN-10: 0672329913 # ISBN-13: 978-0672329913 Publisher: Sams

Advanced Level Design with Unreal Technology: Using Unreal Engine 3: 2 (Mastering Unreal Technology) (2009) by Jason Busby, Zak Parrish and Jeff Wilson # ISBN-10: 0672329921, # ISBN-13: 978-0672329920 Publisher: Sams

Level Design for Games: Creating Compelling Game Experiences (2006) by Phil Co # ISBN-10: 0321375971# ISBN-13: 978-0321375971. Publisher: New Riders
Module Additional Assessment Details
A COURSEWORK weighted at 50%
Consisting of:

- Practical level creation showing development and understanding of level design for a multiplayer based map (LO 2,3,4)
- A mile-stone part of the assignment developing analytical skills and developing creative ideas. (LO 1,2 )

A COURSEWORK weighted at 50%
Consisting of:

- Practical level creation showing development and understanding of level design for a single player based map (LO 2,3,4)
- A mile-stone part of the assignment developing analytical skills and developing creative ideas. (LO 1,2 )
Module Special Admissions Requirements
None.
Module Resources
Unreal Tournament 3
3DS Max
Photoshop
Module Indicative Content
Students will cover the basics of a games engine, how they have evolved over time and how all the elements of a games engine function as one entity. They will also be introduced to a games engine's software develoment kit (SDK) toolset that will cover the following elements whilst relating to resources and balanced functionality.

Construction, lighting and texturing
Game physics
Importing assets
Control volumes
Terrain generation
Multiplayer map elements
Single player map elements
Using premade AI
Materials and Shaders
Particle Systems
Map flow