Module Descriptors
INTRODUCTION TO GAMES DESIGN
GAME40164
Key Facts
Faculty of Arts and Creative Technologies
Level 4
30 credits
Contact
Leader: Nia Wearn
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 252
Total Learning Hours: 300
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Learning Strategies
1 x 2 hour lecture per week.
Online tutorials via The Digital Academy
Module Texts
Koster, Raph. A theory of fun for game design. - Scottsdale, Ariz. : Paraglyph, 2005. - ISBN: 1932111972

Adams, Ernest. Fundamentals of game design / by Ernest Adams and Andrew Rollings. - Upper Saddle River, N.J. : Pearson Prentice Hall, 2007. - ISBN: 9780131687479 (pbk)

Rogers, Scott. Level up! : the guide to great video game design. - Chichester : Wiley, 2010. - ISBN: 047068867X 9780470688670

Bateman, Chris Mark. 21st century game design / by Chris Bateman and Richard Boon. - Hingham, Mass. : Charles River Media, 2005. ISBN: 1584504293

Davies, Mark, Designing character-based console games. - Boston, Mass. : Charles River Media, 2007. -: 1584505214 9781584505211

Salen, Katie. Rules of play : game design fundamentals / by Katie Salen and Eric Zimmerman. - Cambridge, Mass. ; London : MIT, 2004. - ISBN: 0262240459
Module Special Admissions Requirements
None.
Module Resources
Digital Academy
Module Additional Assessment Details
100% Coursework.

A series of mile-stoned parts of the assignment developing analytical skills and developing creative ideas.

These will be made up of four parts ¿ equally waited and will include assignment akin to the following:
- Analysing levels in games
- Designing Levels for a game to a set of constraints and style guide
- Reverse engineering game design documents
- Writing original game design documents.
Module Indicative Content
Here is a guide to the topics that will be covered in this module.

- History of Games
- Analysing Levels in Games
- Level Design Documentation
- Games Design Documentation
- Planning & Designing Levels for Games
- Analysing Games & Genre
- Changing attitudes to game playing
- Play as a social construct
- Designing engaging & fun games