Module Descriptors
INTRODUCTION TO 3D MODELLING FOR GAMES
GAME40166
Key Facts
Faculty of Arts and Creative Technologies
Level 4
30 credits
Contact
Leader: David Edwards
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 228
Total Learning Hours: 300
Assessment
  • PRACTICAL NOT IN EXAMINATION CONDITIONS weighted at 80%
  • REPORT weighted at 20%
Module Details
Module Resources
3D Modelling Software
Photo Editing Software
Video Editing/Compositing software
Digital Academy Forum
Data Projection Resource
Module Learning Strategies
3 hour lecture/tutorial per week delivered as 8 weeks intensive Lecture/Tutorial followed 4 weeks of surgery sessions each semester.

The module will be delivered using a combination of lectures, demonstrations and supervised tutorials. The majority of the work will be of a practical nature and students are expected to use their independent study time to consolidate this work.
Module Indicative Content
This module introduces the student to the pipeline of modelling 3D Game Assets. The module is designed to take the student from an introductory to an intermediate level in the understanding of modelling techniques, texture mapping, scene lighting and material/Shader setups.
The module will also introduce advanced techniques of the production pipeline, including normal maps, exporting, and game engine setup. This knowledge will be used to generate a complex game asset as a central focal point for a small environment.
Module Additional Assessment Details
A practical weighted at 80%. Assignment will involve the creation of 3D environment assets and a single complex object suitable as a focal point for the environment. The entire environment will be presented in a game engine based on a theme
Assessing learning outcomes 1and 2

A written report of 1200 words weighted at 20% will communicate and reflect on techniques implemented and suitability for a game platform. The Games asset production pipeline and further project improvements should be considered.
Assessing learning outcomes 3 and 4.
Module Special Admissions Requirements
None.
Module Texts
3DS Max Modelling for Games, Andrew Gahan, Focal Press, July 2011, ISBN-13: 978-0240815823

3DS Max 2012 Bible, Kelly l Murdock, John Wiley & Sons, August 2011, ISBN-13: 978-1118022207.

Autodesk 3DS Max 2012 Essentials, Randi L. Derakhshani, Dariush Derakhshani, John Wiley & Sons Jun 2011, ISBN-13: 978-1118016756