Module Indicative Content
Students will cover the basics of a games engine, how they have evolved over time and how all the elements of a games engine function as one entity. They will also be introduced to a games engine's software development kit (SDK) toolset that will cover the following elements whilst relating to resources and balanced functionality.
Construction, lighting and texturing
Game physics
Importing assets
Control volumes
Terrain generation
Multiplayer map elements
Single player map elements
Using premade AI
Materials and Shaders
Particle Systems
Map flow
Basic game mechanics and prototyping
Module Learning Strategies
3 hour lecture/tutorial per week delivered as 8 weeks intensive Lecture/Tutorial followed 4 weeks of surgery sessions each semester.
Module Texts
Master the Art of Unreal Engine 4: ISBN-10: 1500213101
Level Up!: The Guide to Great Video Game Design, John Wiley & Sons; 2nd Edition edition (9 May 2014), ISBN-10: 1118877160
Level Design for Games: Creating Compelling Game Experiences (2006) by Phil Co # ISBN-10: 0321375971# ISBN-13: 978-0321375971. Publisher: New Riders
Module Resources
Unreal Engine
3DS Max
Photoshop
Module Additional Assessment Details
A COURSEWORK weighted at 50%
Consisting of:
- Practical level creation showing development and understanding of level design for a multiplayer based game (LO 2, 3, 4)
- A mile-stone part of the assignment developing analytical skills and developing creative ideas. (LO 1, 2 )
A COURSEWORK weighted at 50%
Consisting of:
- Practical level creation showing development and understanding of level design for a single player based game (LO 2, 3, 4)
- A mile-stone part of the assignment developing analytical skills and developing creative ideas. (LO 1, 2 )