Module Resources
3D Modelling Software
Photo Editing Software
Video Editing/Compositing software
Digital Academy Forum
Data Projection Resource
Module Special Admissions Requirements
None.
Module Texts
3DS Max Modelling for Games, Andrew Gahan, Focal Press, July 2011, ISBN-13: 978-0240815823
3DS Max 2012 Bible, Kelly l Murdock, John Wiley & Sons, August 2011, ISBN-13: 978-1118022207.
Autodesk 3DS Max 2012 Essentials, Randi L. Derakhshani, Dariush Derakhshani, John Wiley & Sons Jun 2011, ISBN-13: 978-1118016756
Module Additional Assessment Details
Practical weighted at 80%. Assignment will involve the creation of 3D environment assets and a single complex object suitable as a focal point for the environment. The entire environment will be presented in a game engine based on a theme.
Assessing learning outcomes 1 and 2
A written report of 1200 words weighted at 20% will communicate and reflect on techniques implemented and suitability for a game platform. The Games asset production pipeline and further project improvements should be considered.
Assessing learning outcomes 3 and 4.
Module Learning Strategies
- 1 hour online tutorial per week in small groups
- 24 hours total for student to complete all formative tasks associated with the online tutorial
- 276 hours of self guided study to complete summative assignment
Module Indicative Content
This module introduces the student to the pipeline of modelling 3D Game Assets. The module is designed to take the student from an introductory to an intermediate level in the understanding of modelling techniques, texture mapping, scene lighting and material/Shader setups.
The module will also introduce advanced techniques of the production pipeline, including normal maps, exporting, and game engine setup. This knowledge will be used to generate a complex game asset as a central focal point for a small environment.