Module Descriptors
NARRATOLOGY FOR GAMES
GAME40194
Key Facts
Faculty of Arts and Creative Technologies
Level 4
30 credits
Contact
Leader: Michael Beardwood
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 252
Total Learning Hours: 300
Assessment
  • COURSEWORK weighted at 50%
  • COURSEWORK weighted at 50%
Module Details
Module Resources
None.
Module Special Admissions Requirements
None.
Module Texts
Bateman, C. (July 2006) Game Writing Narrative Skills for Videogames. USA: Charles River Media, ISBN-10: 1584504900
Crawford, C. (Oct 2004) Chris Crawford on Interactive Storytelling. USA: New Riders, ISBN-10: 0321278909
Bal, M. (2009) Narratology, Introduction to the Theory of Narrative. Universwity of Toronto Press, 3rd Ed, ISBN-10: 080209631X
Murray, J. (1997) Hamlet On the Holodeck. The Free Press. ISBN-10: 0262631873
Module Additional Assessment Details
Assessments are designed to provide a new generation of games designers with the skill-set needed to design and implement the next generation of story based games, and provide graduates with a unique set of abilities to allow them to stand out in today's competitive industry marketplace.

COURSEWORK An assignment and milestone weighted at 50%
This assignment includes
- A written 1000 word milestone
- A written 2000 word assignment
Assessing learning outcomes 1 and 2

COURSEWORK An assignment and milestone weighted at 50%
This assignment includes
- A practical milestone
- A written 2000 word assignment

Assessing learning outcomes 3 and 4.
Module Indicative Content
Students will learn the development of the interactive narrative design and examine the complex issues surrounding the nexus of play, storytelling, and the mechanics of games design by learning about:

- Structuralist and post-structuralist narratological concepts and theories
- Deconstruct texts, films and games into basic structures that can be easily identified and utilised in the analysis of other narrative content.
- Classical ways of understanding stories
- Classical methods of designing and writing stories
- How and why players interact with the narrative content of games.

The module will look into current industry debates and academic theory, and students will be expected to

- Develop a design ethos for interactive narrative design.
- Research and analysis of current debates in the games industry
- Research and analysis issues inherent in interactive story design.
- Design their own interactive narratives,
- Provide a detailed analysis of their own design ethos.
Module Learning Strategies
Normally 2 hour lecture/tutorial per week delivered as 8 weeks intensive Lecture/Tutorial followed 4 weeks of surgery sessions each semester.

The module will be delivered using a combination of lectures and interactive tutorials as well as practical workshop sessions in the second semester.