Module Descriptors
GAMES ENGINES AND PHYSICS 1A
GAME40201
Key Facts
Faculty of Arts and Creative Technologies
Level 4
15 credits
Contact
Leader: Adrian Gurney
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • ASSIGNMENT weighted at 100%
Module Details
Module Learning Strategies
3 hours per week lectures/laboratories

(1:20)3
Module Resources
Unreal Tournament 3
3DS Max
Module Special Admissions Requirements
None.
Module Indicative Content
Students will cover the basics of a games engine, how they have evolved over time and how all the elements of a games engine function as one entity. They will also be introduced to a games engine's SDK toolset that will cover the following elements whilst relating to resources and balanced functionality.
1. Construction, lighting and texturing
2. Game physics
3. Importing assets
4. Control volumes
5. Terrain generation
6. Multiplayer map elements
Module Additional Assessment Details
An Assignment weighted at 100%.

- A Game Map demonstrating Learning Outcomes 1 and 3.
- A Developers Diary demonstrating Learning Outcome 2.
- A Commentated gameplay video of the map demonstrating Learning Outcome 4.
Module Texts
Mastering Unreal Technology - Volume I: Introduction to Level Design with Unreal Engine 3 (Sams) 2009, Jason Busby, Zak Parrish & Jeff Wilson, ISBN 978-0672329913.
Mastering Unreal Technology - Volume II: Advanced Level Design Concepts Using Unreal Engine 3 (Sams) 2009, Jason Busby, Zak Parrish & Jeff Wilson, ISBN 978-0672329920.
Game Level Design (Charles River Media Game Development) 2005, Ed Byrne, ISBN 978-1584503699.