Module Descriptors
COMPUTER GAMES DESIGN 1A : DESIGN DOCUMENTATION
GAME40206
Key Facts
Faculty of Arts and Creative Technologies
Level 4
15 credits
Contact
Leader: Nia Wearn
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 126
Total Learning Hours: 150
Assessment
  • ASSIGNMENT weighted at 100%
Module Details
Module Texts
Games Design: Secrets of the Sages 2nd Edition, Brady, June 2000, ISBN 1566869870

Computer Games Design: Theory and Practice, Richard Rouse III, February 2001, ISBN 1556227353
Module Special Admissions Requirements
None
Module Learning Strategies
1 x 2 hour interactive lecture per week.
Module Resources
Word Processing facilities
Data projection resource
Module Indicative Content
Students will learn:

1. The components of the computer games Graphics, Interface, Game Play, Sound, Immersiveness, Story and tradeoffs between components.
2. Genre and Competitive Analysis: Compare and contrast existing games designs
3. The Design Documentation required by the industry for games design
- Interface Documentation
- Actors Documentation
- Actions Documentation
- Behaviours Documentation
- Levels Documentation (outline)
- Gameplay Documentation
- Options Documentation
- Supporting Documents
4. Reverse engineering of a current game with respect to design documentation
Module Additional Assessment Details
Assignment length 5000 words weighted at 100% Learning outcomes 1, 2, 3 and 4.