Module Indicative Content
Students will learn;
1. Genre and Competitive Analysis: Compare and contrast existing Level Designs
2. Level Design
- Levels Documentation
- Principles of Level Design
- Gameplay and Level Design
- Genre and Level Design
3. Work flow and allocations in games design
4. Character design and style documentation
5. Reverse engineering of a current game with respect to level design
Module Resources
PC facilities
Module Texts
Games Design: Secrets of the Sages 2nd Edition, Brady, June 2000, ISBN 1566869870
Computer Games Design: Theory and Practice, Richard Rouse III, February 2001, ISBN 1556227353
Module Special Admissions Requirements
None
Module Learning Strategies
1 x 2 hour interactive lecture per week
Module Additional Assessment Details
Assignment of 5000 words weighted at 100%. This assignment will assess learning outcomes 1 to 4.