Module Indicative Content
Students will learn the fundamentals of geometry and dynamic character design which includes
1. Bipedal kinetic interpretation
2. Proportionality
3. Parametric functionality in form
4. Find contrast alignment within form and surface.
5. Development of tiered shell structures
6. Meaningful character ID
Module Learning Strategies
2 hours interactive lecture
1(40)2
The lecture / lab will consist of 10 to 15 minutes of teaching and demonstration by the lecturer followed by 10-15 minutes of reflective work by students and this is repeated over the 2 hour slot.
Module Texts
Loomis, Andrew. (2011). Figure Drawing for all it's Worth, Titan Books Ltd, ISBN-13: 978-0857680983
Itten, Johannes. (1970). The Elements of Colour, John Wiley & Sons, ISBN-13: 978-0471289296
Peck, Stephen Rogers. (1982). Atlas of Human Anatomy for the Artist, OUP USA, ISBN-13: 978-0195030952
Goldfinger, Eliot. (1992). Human Anatomy for the Artists the Elements of Form, OUP USA, ISBN-13: 978-0195052060
Tsukamoto, Hiroyoshi. (2006). Manga Matrix: Create Unique Characters Using the Japanese Matrix System, Collins Design, ISBN-10: 0060893419
Module Special Admissions Requirements
None
Module Resources
Drawing, colouring and sketching equipment (full list outlined in the first lesson)
Module Additional Assessment Details
Hand drawn character design portfolio detailing a series of annotated sketches covering all aspects of an original character.
Assessing learning outcomes 1, 2, 3 and 4.