Module Descriptors
INTRODUCTION TO 3D MODELLING FOR GAMES 1A
GAME40209
Key Facts
Faculty of Arts and Creative Technologies
Level 4
15 credits
Contact
Leader: David Edwards
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Special Admissions Requirements
None.
Module Resources
3d Modelling Software
Data Projection Resource
Module Texts
3ds Max 2009 Bible, Kelly l Murdock, John Wiley & Sons, August 2008, ISBN-13: 978-0470381304
3ds Max Modelling for Games, Anderw Gahan, Focal Press, July 2011, ISBN-13: 978-0240815823
Module Learning Strategies
3 hours per week lectures/laboratories

The module will be delivered using a combination of lectures, demonstrations and supervised tutorials. The majority of the work will be of a practical nature and students are expected to use their independent study time to consolidate this work.
(1:20)3
Module Additional Assessment Details
Coursework weighted at 100%.
Consisting of: a practical weighted at 70%. A reflective video weighted at 30%.

Practical assignment will involve the creation of 3D environment assets based on a theme
Reflective video will communicate production workflow and suitability for a game engine

Assessing learning outcomes 1, 2 and 3.
Module Indicative Content
This module is designed to take the student from an introductory through to an intermediate level in the understanding and creation of computer generated 3D models and scenes. This includes a fundamental understanding of texture mapping, scene lighting and output, all adhering to a games development pipeline.