Module Descriptors
INTRODUCTION TO 3D MODELLING FOR GAMES 1B
GAME40210
Key Facts
Faculty of Arts and Creative Technologies
Level 4
15 credits
Contact
Leader: David Edwards
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Indicative Content
Building on prior modelling knowledge from Introduction to Games Modelling 1A. The model introduces advanced techniques into the production pipeline. This will further the knowledge of modelling assets for the production pipeline. This knowledge will be utilised in the generation of complex game assets.
Module Additional Assessment Details
Coursework weighted at 100%.
Consisting of: A practical weighted at 70%. A written report weighted at 30%.

Practical assignment will involve the creation of a single complex object suitable for a game engine
A written report of 1500 words will communicate and Reflect on techniques implemented and suitability for a game platform. The Games asset production pipeline and further project improvements should be considered.

Assessing learning outcomes 1, 2 and 3.
Module Learning Strategies
3 hours per week lectures/laboratories

The module will be delivered using a combination of lectures, demonstrations and supervised tutorials. The majority of the work will be of a practical nature and students are expected to use their independent study time to consolidate this work.
(1:20)3
Module Texts
3ds Max Modelling for Games, Andrew Gahan, Focal Press, Sept 2008, ISBN-13: 978-0240810614

3ds Max 2009 Bible, Kelly l Murdock, John Wiley & Sons, August 2008, ISBN-13: 978-0470381304
Module Resources
3d Modelling Software
Data Projection Resource
Module Special Admissions Requirements
CE01029-4 Introduction to 3D Modelling for Games 1A or equivalent.