Module Indicative Content
Here is a guide to the topics that will be covered in this module.
- History of Games
- Analysing Levels in Games
- Level Design Documentation
- Games Design Documentation
- Planning & Designing Levels for Games
- Analysing Games & Genre
- Changing attitudes to game playing
- Play as a social construct
- Designing engaging & fun games
Module Learning Strategies
1 x 2 hour lecture per week.
Online tutorials via The Digital Academy
Module Texts
Koster, Raph. A theory of fun for game design. - Scottsdale, Ariz. : Paraglyph, 2005. - ISBN: 1932111972
Adams, Ernest. Fundamentals of game design / by Ernest Adams and Andrew Rollings. - Upper Saddle River, N.J. : Pearson Prentice Hall, 2007. - ISBN: 9780131687479 (pbk)
Rogers, Scott. Level up! : the guide to great video game design. - Chichester : Wiley, 2010. - ISBN: 047068867X 9780470688670
Bateman, Chris Mark. 21st century game design / by Chris Bateman and Richard Boon. - Hingham, Mass. : Charles River Media, 2005. ISBN: 1584504293
Davies, Mark, Designing character-based console games. - Boston, Mass. : Charles River Media, 2007. -: 1584505214 9781584505211
Salen, Katie. Rules of play : game design fundamentals / by Katie Salen and Eric Zimmerman. - Cambridge, Mass. ; London : MIT, 2004. - ISBN: 0262240459
Module Special Admissions Requirements
None.
Module Resources
Digital Academy
Module Additional Assessment Details
100% Coursework
A portfolio of tutorial challenges from tutorial sessions including use of multiple pieces of software along with specific sections of documentation covering level design, games design, annotation and analysis.
Learning Outcomes: 1, 2, 3, 4 and 5
Web Descriptor
This module focuses on the theoretical side to games design and covers a wide variety of topics ranging from level design and development to mechanic exploration and breakdown. The assignment consists of a series of task-based learning and problem solving as well as covering some of the essential software in games design.