Module Learning Strategies
2 hour lecture/tutorial per week delivered as 8 weeks intensive Lecture/Tutorial followed 4 weeks of surgery sessions each semester.
Module Indicative Content
Students will study
- Realistic interpretations of History
- Serious Games Design Skills
- Sport games
- Realistic Narrative
- Realistic Audio
- Discussion on Game Violence
- Realistic Time & Space
- Marketing & Audiences for Realistic Games
- Games as Art
- Psychology and Play
- Militainment and its role in games design
- Making Militainment
Module Additional Assessment Details
An assignment and milestone weighted at 50%
This assignment includes
- A written 1000 word milestone
- A written 2000 word assignment
Assessing learning outcomes 1, 2 and 3.
An assignment and milestone weighted at 50%
This assignment includes
- A practical milestone
- A written 2000 word assignment
Assessing learning outcomes 1 and 4
Module Texts
Space Time Play: Computer Games, Architecture and Urbanism - the Next Level
by Friedrich von Borries (Editor), Steffen P. Walz (Editor), Matthias Bottger (Editor)
978-3764384142
Publisher: Birkhauser Verlag AG Paperback - 1 Sep 2007
Video Game Spaces: Image, Play, and Structure in 3D Worlds
by M Nitsche
978-0262141017
Publisher: MIT Press Hardcover - 13 Jan 2009
The Ethics of Computer Games
by M Sicart
978-0262012652
Publisher: MIT Press Hardcover - 2 Jun 2009
Persuasive Games: The Expressive Power of Videogames
by Ian Bogost (Author)
978-0262026147
Publisher: MIT Press Hardcover - 3 Aug 2007
Joystick Soldiers (Paperback)
by Nina B. Huntemann (Editor), Matthew Thomas Payne (Editor)
978-0415996600
Publisher: RoutledgePaperback - 6 Aug 2009
Ethics and Game Design
by K Schrier & D Gibson
978-1615208456
Publisher: Information Science Reference Hardcover - 15 Mar 2010
Module Special Admissions Requirements
None.