INDICATIVE CONTENT
This module introduces the student to the pipeline of modelling 3D Game Assets. The module is designed to take the student from an introductory to an intermediate level in the understanding of modelling techniques, texture mapping, scene lighting and material/Shader setups.
The module will also introduce advanced techniques of the production pipeline, including normal maps, exporting, and game engine setup. This knowledge will be used to generate a complex game assets and a small environment diorama.
Module Learning Strategies
1 hour lecture followed by a 2 hour tutorial per week
The module will be delivered using a combination of lectures, demonstrations and supervised tutorials. The majority of the work will be of a practical nature and students are expected to use their independent study time to consolidate this work.
Module Resources
3D Modelling Software
Game Engine Software
Photo Editing Software
Video Editing/Compositing software
Digital Academy Forum
Data Projection Resource
Wacom Tablets
Module Learning Outcomes
1) APPLY APPROPRIATE TECHNIQUES TO CREATE AND MODIFY 3D GAME ASSETS BY EVALUATING AND APPLYING A VARIETY OF INDUSTRY PRODUCTION TECHNIQUES.
Application
Enquiry
2) DEMONSTRATE KNOWLEDGE AND UNDERSTANDING OF 3D MODELLING TECHNIQUES, TEXTURING METHODS, MATERIAL AND SHADER GENERATION IN GAME ASSET PRODUCTION.
Problem Solving
3) EFFECTIVELY COMMUNICATE THE DESIGN PROCESS, USE OF CURRENT INDUSTRY TECHNOLOGIES, AND WORKFLOWS USED IN THE PRODUCTION OF THE GAME ASSETS.
Communication
4) REFLECT UPON SUITABILITY OF THE GAME ASSETS FOR THE CHOSEN GAME ENGINE THROUGH COMPARISON WITH PROFESSIONAL WORKS AND CRITICALLY EVALUATE THE PIECE AND DETERMINE IMPROVEMENTS.
Reflection
Reference Texts
3DS Max Modelling for Games, Andrew Gahan, Focal Press, July 2011, ISBN-13: 978-0240815823
Additional Assessment Details
The guided study of 3D game asset creation will follow set themes, and specific requirements. The study should demonstrate appropriate design and research processes, and experimentation where applicable. The documentation should show engagement with guided learning, and application of taught skills. (Learning Outcomes 1,3, and 4) 50%
A portfolio of 3D Game Assets demonstrating further games industry pipelines.
The portfolio of 3D Game Assets will follow set themes, reference, and specific technical requirements. The portfolio should demonstrate planning and research processes, as well as experimentation where applicable. The documentation should show evaluation and application of a variety of industry production techniques. (Learning Outcomes 1,2, and 4) 50%
Web Descriptor
This module introduces you to the pipeline for creating games art assets. You'll learn how to model and texture assets using the latest industry standard techniques and software. You'll be introduced to high detail modelling and the painting of PBR materials. By the end of the module you'll be modelling assets ready for today's PC and console games