Module Descriptors
INTRODUCTION TO 3D MODELLING FOR GAMES (DL)
GAME40402
Key Facts
Digital, Technology, Innovation and Business
Level 4
30 credits
Contact
Leader: David Edwards
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 276
Total Learning Hours: 300
Assessment
  • weighted at 100%
Module Details
ADDITIONAL ASSESSMENT DETAILS
Coursework comprises of two components plus milestones weighted at 100%

Component 1
Documented progress and production of low poly game assets following a central theme. The development of the assets should follow an industry pipeline. The assets should be unwrapped and textured. All assets must adhere to industry specifications and limitations.
Assessing learning outcomes 1, 2 and 3

Component 2
Documented progress and production of a game level diorama. The project should show appropriate planning and research through a blog. The small diorama should be presented in a game engine and evaluated for its effectiveness.
Assessing learning outcomes 2, 3 and 4.
INDICATIVE CONTENT
This module introduces the student to the pipeline of modelling 3D Game Assets. The module is designed to take the student from an introductory to an intermediate level in the understanding of modelling techniques, texture mapping, scene lighting and material/Shader setups.

The module will also introduce advanced techniques of the production pipeline, including normal maps, exporting, and game engine setup. This knowledge will be used to generate a complex game asset as a central focal point for a small environment.
LEARNING STRATEGIES
- 1 hour online tutorial per week in small groups
- 24 hours total for student to complete all formative tasks associated with the online tutorial
- 276 hours of self-guided study to complete summative assignment
RESOURCES
3D Modelling Software
Photo Editing Software
Video Editing/Compositing software
Digital Academy Forum
Data Projection Resource
TEXTS
3DS Max Modelling for Games, Andrew Gahan, Focal Press, 2011
3DS Max 2012 Bible, Kelly l Murdock, John Wiley & Sons, 2011
Autodesk 3DS Max 2012 Essentials, Randi L. Derakhshani, Dariush Derakhshani, John Wiley & Sons 2011