Module Descriptors
THE HISTORY OF GAMES TECHNOLOGY
GAME40422
Key Facts
Digital, Technology, Innovation and Business
Level 4
15 credits
Contact
Leader: Ying-Ying Law
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 126
Total Learning Hours: 150
Assessment
  • REPORT weighted at 100%
Module Details
ADDITIONAL ASSESSMENT DETAILS
A 2,500 word Report on how the consoles affected the Industry of that era and today.

Learning Outcomes 1-3, 100% weighting
INDICATIVE CONTENT
This module teaches about the history of computer games through the different Generations of hardware which has influenced the design limitations of games.

The beginning of Games Technology
Generation1-2 Spectrum/Atari Arcades Games
Generation 3 NES
Generation 4 SNES and Mega Drive
Generation 5 N64, PS1
Generation 6 PS2, GameCube, Xbox
Generation 7 Xbox 360, PS3, Wii
Generation 8 Xbox One, PS4
LEARNING STRATEGIES
2 hour lecture/tutorial
RESOURCES
Data Projector
TV
Assorted Games Consoles
TEXTS
Donovan, T, (2010) Replay: The History of Video Games
Harris B, (2015) Console Wars: Sega, Nintendo, and the Battle That Defined a Generation
Loguidice, B, Barton ,M, (2014) Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms
LEARNING OUTCOMES
1. DEMONSTRATE DETAILED KNOWLEDGE AND UNDERSTANDING OF THE DIFFERENT GENERATIONS OF GAMES CONSOLES AND THE HISTORICAL PART THEY PLAYED IN THE CREATION OF THE CURRENT GAMES INDUSTRY
[Knowledge and Understanding]

2. EVALUATE AND ANALYSE SPECIFIC GENERATIONS OF CONSOLES AND WHAT IT MEANT FOR THE DESIGN OF COMPUTER GAMES OF THAT ERA
[Analysis]

3. COMMUNICATE HOW THE GENERATION OF CONSOLE EFFECTED THE INDUSTRY OF THAT ERA AND ITS IMPLICATIONS ON TODAY
[Communication]