Module Descriptors
3D CONTENT CREATION
GAME40434
Key Facts
School of Digital, Technologies and Arts
Level 4
20 credits
Contact
Leader: Luke Scott
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 176
Total Learning Hours: 200
Assessment
  • Practical - Practical Presentation (5 minutes) weighted at 50%
  • Coursework - Written Assessment (1500 words) weighted at 50%
Module Details
Learning Outcomes
1) DEMONSTRATE A BASIC UNDERSTANDING OF TECHNIQUES TO DESIGN AND DEVELOP 3D ASSETS USING 3D MODELLING SOFTWARE FOLLOWING A BRIEF. Knowledge & Understanding

2) THINK CREATIVELY TO SOLVE PROBLEMS OF BUILDING A NARRATIVE THROUGH 3D ASSET CREATION TO SUPPLEMENT DIGITAL AND NON-DIGITAL CONTENTS CREATION. Problem Solving

3) DEMONSTRATE ACCURATE USE OF APPROPRIATE SKILLS AND TECHNIQUES USING 3D MODELLING & TEXTURING SOFTWARE. Application

4)REFLECT CRITICALLY, ACCURATELY, CONSTRUCTIVELY AND PRODUCTIVELY ON 3D CONTENT CREATION AS A DISCIPLINE. Reflection
Assessment Details
50% Practical Presentation 5 minutes [Learning Outcomes 1, 2 and 3]
50% Written Assessment: Critical evaluation & reflection 1500 words [Learning Outcome 4]

Key Information Set Data:

80% Practical.
20% Coursework.
Indicative Content
This module is designed to give students a fundamental understanding of the theoretical and practical techniques used in 3D modelling for content creation.

You will gain a basic technical-skillset in Autodesk Maya & Adobe Photoshop, allowing you to supplement various other forms of content creation with the skills & techniques acquired on the module.

Students will cover the following topics;
• Basics of movement and understanding 3D space using xyz coordinates.
• Fundamental techniques in creating and modifying geometry in 3D space.
• UV unwrapping and mapping techniques.
• Creating production renders in 3D for use in different software packages.
• Exporting and importing 2D media from Adobe Photoshop into a 3D modelling package.
• Exporting and importing 3D models into different software packages.
Best practises of 3D modelling, scene set-up and file preparation for client purposes.
Web Descriptor
This module is designed to give students a fundamental understanding of the theoretical and practical techniques used in 3D modelling for content creation.
Learning Strategies
Learning Strategies can include:

Contact/Scheduled learning and Teaching Activities:¿
One-to-one tutorials¿
Risk Assessment, health and safety, ethics input¿
Academic workshops/presentations¿
Small group sessions (seminars, tutorials, debates)¿

NB: This module will be accompanied by a comprehensive handbook and VLE support.¿
You will be expected to take advantage of the extensive library facilities and on-line tutorials via Lynda.com and BoB.¿

Guided Independent Study Activities:¿
Independent practice¿
Research¿
Group meetings¿
Personal development planning¿
Teamwork¿
Networking events¿
Blackboard VLE, Lynda.com and BoB access¿
Independent Study in support of your project work.
Texts
The most recent additions of the following texts, which will be available through online study links. The following are the most recent editions:

Lee Lanier, Maya: professional tips and techniques
Daniel Gray, Creating striking graphics with Maya and Photoshop
Maya for games modeling and texturing techniques with Maya and Mudbox
Introduction to Modelling in Maya - DVD
Todd Palamar and Eric Keller, Mastering Maya
Resources
Autodesk Entertainment Creation Suite
Adobe Creative Suite
Unreal Engine 4
Digital Academy Forum
Pluralsight
Library
Blackboard
Reality Capture or equivalent