Module Descriptors
3D MODELLING
GAME40443
Key Facts
Digital, Technology, Innovation and Business
Level 4
15 credits
Contact
Leader: Christopher Payne
Hours of Study
Scheduled Learning and Teaching Activities: 60
Independent Study Hours: 90
Total Learning Hours: 150
Assessment
  • RESEARCH LOG weighted at 25%
  • PROJECT PROPOSAL AND WEEKLY PRODUCTION LOG weighted at 25%
  • FINAL PITCH OF GAME PROTOTYPE AND RESEARCH weighted at 25%
  • FINAL CRITICAL EVALUATION AND REFLECTIVE WEEKLY LOG weighted at 25%
  • ESSAY weighted at 25%
  • PITCH PROPOSAL weighted at 25%
  • DEVELOPMENT LOG weighted at 25%
  • FINAL EVALUATION weighted at 25%
Module Details
INDICATIVE CONTENT
Through exploration of 3D modelling packages, students will learn to conceptualise, develop and implement 3D models for media productions using industry-standard practices. They will explore a range of modelling tools and techniques to create models to fit within the requirements and limitations of the intended product. They will make use of 2D and 3D painting and editing software to create textures that can be applied to models, to make them fit into specific media contexts for different purposes.

This module includes.

Understand 3D in different contexts.
Different Platforms
Software Skills
Solid modelling
Surface modelling
Texturing
Materials & shaders
Texture mapping
Shader types
Rendering
Technical constraints
Production and Production constraints
LEARNING STRATEGIES
In the First 10 weeks
1 Hour lecture per week
1.5 Hour Practical Workshop per week
In the second 10 weeks
2 Hour lecture per week
1.5 Hour Practical Workshop per week
LEARNING OUTCOMES
1. Explain the uses of 3D models in different media production contexts Analysis
Knowledge and Understanding
2. Plan and manage the development of 3D models to meet requirements of a brief Problem Solving
3. Apply texture maps and shaders to 3D models to meet the requirements of a specific media context Application
4. Present finished 3D models for a specific media context Communication
RESOURCES
cgsociety.com (News/Discussion Forum/General Reference)
Creativebloq.com (Tutorials/General Reference)
Polycount.com (News/Discussion Forum)
3dtotal.com (News/Discussion Forum/General Reference)
80.lv80 (Tutorials/General Reference)
TEXS
3DTOTAL PUBLISHING. (2016) Beyond art Fundamentals. Worcester: 3DTotal Publishing.
AHEARN, L. (2016) 3D Game Textures: Create Professional Game Art Using Photoshop.4th ed. Boca Raton, FL: CRC Press.
LEGASPI & 3DTOTAL PUBLISHING. (2015) Anatomy for 3D artists. Worcester: 3DTotal Publishing.
OSIPA, J. (2010) Stop staring: facial modelling and animation done right. Indianapolis, IN: Wiley Publishing, Inc.
SHIRLEY, P. (2016)Fundamentals of Computer Graphics. Boca Raton, FL: CRC Press
VAUGHAN, W. (2011) Digital Modelling. Berkeley: New Riders.
WEB DESCRIPTOR
3D graphics are used in every aspect of the media industry. They enable the conceptualisation and visualisation of assets for use in film and television, games, journalism and many more areas of the media. The ability to rapidly modify objects through an iterative process allows for the creation of production-ready models to fit within the constraints of the production.

On completion of this unit, students will be able to model objects such as props, 3D text, environmental elements or characters. They will also be able to prepare textures and shaders for rendering, and integrate 3D models into other media workflows.
ASSESSMENT DETAILS
3D Modelling Analysis Slides – explaining the use of 3D models in different media production contexts (LO1): learners to explore the historic and contemporary precedents of 3D modelling in different media contexts while looking at the work of others. Weighting 25%

• 3D Modelling Production Log – Documenting all planning work, practical progress & evaluation (LO2,3 &4): Done in the form of powerpoint slides, learners document their planning and practical progress throughout the production of their 3D models. Weighting 37.5%

• Practical 3D Work (LO2,3&4): Tasked with creating and learning 3D modelling techniques, learners are required to produce 3 Sc-fi assets suitable for use as a crate, health pack and grenade. Using 3ds Max, photoshop/substance painter and UE5. Weighting 37.5%