Module Special Admissions Requirements
Module Resources
Unreal Development Kit
3D Studio Max
Photoshop
Module Texts
Mastering Unreal Technology Vol I: Introduction to Level Design with Unreal Engine 3
Jason Busby, Zak Parrish, Jeff Wilson
Published by Sams (2009)
ISBN-13: 978-0672329913
Mastering Unreal Technology Vol II : Advanced Level Design Concepts with Unreal Engine 3
Jason Busby, Zak Parrish, Jeff Wilson
Published by Sams (2009)
ISBN-13: 978-0672329920
Mastering Unreal Technology Vol III : Introduction to UnrealScript with Unreal Engine 3
Jason Busby, Jeff Wilson, David Owens II
Published by Sams (2010)
ISBN-13: 978-0672330827
Game Development Essentials: Gameplay Mechanics
Troy Dunniway
Published by Delmar (2008)
ISBN-13: 978-1418052690
Module Learning Strategies
3 hours per week lectures / labs
(1:20)3 The lectures / labs will consist of 10-15 minutes of teaching and demonstration by the lecturer followed by 10-15 minutes of reflective work by the students. This is repeated over the 3 hour slot.
Module Additional Assessment Details
A COURSEWORK weighted at 100%.
Written assignment and associated practical work 100% assessing learning outcomes 1 to 3.
The assignment will consist of two parts.
1. A prototype of a scripted game demonstrating the working game mechanics and assets within the target engine, which will assess Learning Outcomes 1 and 2
2. A Developers Diary reflecting on the creation process, which will assess Learning Outcomes 1 and 3
Module Indicative Content
This module demonstrates advanced scripting techniques necessary to create novel game types and game entity behaviours.
Students will learn skills in the following:
- Advanced entity data handling and control
- Custom user interface development
- Scripting game mechanics and events