Module Descriptors
MULTIPLAYER ONLINE GAMING
GAME50070
Key Facts
Faculty of Arts and Creative Technologies
Level 5
15 credits
Contact
Leader: Wenyan Wu
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Additional Assessment Details
100% course work
A written assignment (50%), 2000 words assessing Learning Outcomes 1 and 3.
A practical assignment (50%) assessing Learning Outcome 2.
Module Indicative Content
The students will learn to work within a group to design multiplayer online games (MOG), Gain experience of various types of multiplayer online game production, services & support.
This module includes the following aspects:
- Basic concept and principles of multiplayer online game
- MOG design techniques ( interactivity and game balance)
- Different types of architectures of MOG
- Network engine for Multiplayer online game ( sever side and client side)
- Online game community awareness
- Online game services and support
Module Learning Strategies
12 hours lectures, 24 hours tutorials or seminars
Directed reading, information gathering, student supervised learning
(1:n) (1:20)2
Module Resources
Unreal tournament 2004
Valve half life 2, counter strike
Video Cameras
Film Studio
Module Special Admissions Requirements
Students must have studied CE00014-1 Computer Games Design 1B : Level Design or CE00080-1 Games Engines and Physics or equivalent
Module Texts
Online Game Interactivity, Marcus Friedl, (2002) Charles River Media, ISBN: 1584502150
Massively Multiplayer Game Development, Thor Alexander, Charles River Media, (2003) ISBN:1-58450-243-6