Module Indicative Content
This module creates an understanding of the link between a 3D modelling package, the games engine and the platform choice. Each of which require concurrent design.
Students will learn skills in the following:
- Engine ready asset rigging, physics and animation
- Understanding constraints of the target development platform
- Level creation and concurrent design
Module Texts
Mastering Unreal Technology Vol I: Introduction to Level Design with Unreal 3 Engine-Jason Busby, Published by Sams 2009
ISBN-13 978-0672329913
Mastering Unreal Technology Vol II : Advanced Level Design Concepts with Unreal 3-Jason Busby, Published by Sams 2009
ISBN-13 978-0672329920
Module Special Admissions Requirements
Prior study of CE01029-1 Introduction to 3D Modelling for Games 1A and CE01032-1 Games Engine and Physics 1B or equivalent.
Module Resources
3D Studio Max
Unreal Tournament III
Module Learning Strategies
3 hours per week lectures / labs
(1:20)3. The lecture / labs will consist of 10 - 15 minutes of teaching and demonstration by the lecturer followed by 10 -15 minutes of reflective work by the students. This is repeated over the 3 hour slot.
Module Additional Assessment Details
A REPORT length 2500 WORDS weighted at 50%. A PRACTICAL weighted at 50%.
1. 2500 word report reflecting on the creation processes, which will assess Learning Outcomes 3 and 4.
2. Presentation of a practical demonstration of the working level and assets within the target platform, which will assess Learning Outcome 1 and 2.