Module Descriptors
COMPUTER GAMES DESIGN 2B : PRODUCTION AND TESTING
GAME50103
Key Facts
Faculty of Arts and Creative Technologies
Level 5
15 credits
Contact
Leader: Nia Wearn
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • GROUP ASSIGNMENT weighted at 80%
  • GROUP PRESENTATION weighted at 20%
Module Details
Module Texts
Computer Games Design: Theory and Practice, Richard Rouse III, February 2001, ISBN1556227353

Games Design: The Art and Business of Creating Games, Bates, April 2002, ISBN 0761531653
Module Special Admissions Requirements
CE00010-1 Computer Games Design 1A or CE00014-1 Computer Games Design 1B : Level Design
Module Resources
Word Processing
3D Studio Max or Maya
Module Learning Strategies
3 hours per week lectures and Group work and tutor lead discussions
(1:n)2 (1:20)
Module Indicative Content
The students will learn to work within a group to design a game. In the course of this they will learn
1. Original Design Documentation as a working document
2. Work flow from a practical point of view
3. Practical Level Design and development
4. The necessity of meticulous planning
5. Budgeting and Scheduling
6. Conflict resolution in collaborative game design
7. Testing
Module Additional Assessment Details
GROUP ASSIGNMENT written length 3000 WORDS and accompanying software, weighted at 40% and Associated software produced 40%
Learning outcomes 2,3 and 4.

GROUP PRESENTATION weighted 20%, Learning Outcome 1